领胜LDS 键盘AOI检测项目
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2020-06-24 d6c577e17ee7bb5331dd51d803f9b42441b0f0e5
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using Bro.Common.Helper;
using Bro.Common.Interface;
using Newtonsoft.Json;
using System;
using System.ComponentModel;
using System.Threading;
using static Bro.Common.Helper.EnumHelper;
 
namespace Bro.Common.Base
{
    public abstract class DeviceBase : IDevice
    {
        #region Event
        [JsonIgnore]
        [Browsable(false)]
        public Action<DateTime, Exception> OnExceptionOccured { get; set; }
        public event Action<DateTime, string, string> OnLog;
        public event Action<IDevice, DeviceState> OnDeviceStateChanged;
        public event PropertyChangedEventHandler PropertyChanged;
        #endregion
 
        #region field
        int RetryTime = 3;
        /// <summary>
        /// 和设备暂停状态关联的信号量
        /// </summary>
        private readonly ManualResetEvent pauseHandle = new ManualResetEvent(true);
        readonly Timer stateChangedTimer;
        #endregion
 
        #region Property
        #region State
        private EnumHelper.DeviceState _currentStateToBe = EnumHelper.DeviceState.DSUninit;
        /// <summary>
        /// 当前设备状态
        /// </summary>
        [JsonIgnore]
        internal EnumHelper.DeviceState CurrentStateToBe
        {
            get
            {
                return _currentStateToBe;
            }
            set
            {
                if (value != _currentStateToBe)
                {
                    var initialState = _currentStateToBe;
                    _currentStateToBe = value;
 
                    if (_currentStateToBe != EnumHelper.DeviceState.DSExcept)
                    {
                        OnStateChanged(initialState);
                    }
                    else
                    {
                        stateChangedTimer.Change(Timeout.Infinite, Timeout.Infinite);
                    }
                }
            }
        }
 
        //private EnumHelper.DeviceState initialState = EnumHelper.DeviceState.DSUninit;
        private EnumHelper.DeviceState _currentState = EnumHelper.DeviceState.DSUninit;
        public EnumHelper.DeviceState CurrentState
        {
            get
            {
                return _currentState;
            }
            set
            {
                _currentState = value;
 
                if (value != EnumHelper.DeviceState.TBD)
                {
                    OnDeviceStateChanged?.Invoke(this, _currentState);
                    PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("CurrentState"));
                }
                //else
                //{
                //    initialState = _currentState;
                //}
            }
        }
        #endregion
 
        /// <summary>
        /// 设备标识符 从数据库获取
        /// </summary>
        public string Id { get; set; }
 
        /// <summary>
        /// 设备名称 从数据库获取
        /// </summary>
        public string Name { get; set; }
 
        private IInitialConfig initialConfig = null;
        /// <summary>
        /// 设备初始化配置 从数据库获取
        /// </summary>
        public virtual IInitialConfig InitialConfig
        {
            get => initialConfig;
            set
            {
                initialConfig = value;
                Id = initialConfig.Id;
                Name = initialConfig.Name;
 
                LoggerHelper.LogPath = initialConfig.LogPath;
                LoggerHelper.LogPrefix = initialConfig.Name;
            }
        }
        #endregion
 
        #region 构造函数
        public DeviceBase()
        {
            stateChangedTimer = new Timer(new TimerCallback(CheckDeviceOpTimeOut), null, Timeout.Infinite, Timeout.Infinite);
        }
        #endregion
 
        #region 设备抽象方法
        protected abstract void Init();
 
        protected abstract void Pause();
 
        protected abstract void Resume();
 
        protected abstract void Start();
 
        protected abstract void Stop();
 
        //public abstract void AttachToProcess(IProcess process);
        #endregion
 
        #region 状态切换            
        [DeviceExceptionAspect]
        public void StateChange(EnumHelper.DeviceState stateToBe)
        {
            if (CurrentState == stateToBe)
            {
                return;
            }
 
            if (!stateToBe.CheckPreStateValid((int)CurrentStateToBe))
            {
                string currentStateStr = CurrentStateToBe.GetEnumDescription();
                string stateToBeStr = stateToBe.GetEnumDescription();
                throw new ProcessException($"{InitialConfig.Name}设备的当前状态为{currentStateStr},无法切换至{stateToBeStr}");
            }
 
            CurrentState = EnumHelper.DeviceState.TBD;
            CurrentStateToBe = stateToBe;
        }
 
        [DeviceExceptionAspect]
        private void OnStateChanged(EnumHelper.DeviceState initialState)
        {
            try
            {
                if (CurrentStateToBe != EnumHelper.DeviceState.DSExcept)
                {
                }
                else
                {
                    if (CurrentState == EnumHelper.DeviceState.DSExcept)
                    {
                        return;
                    }
                    else
                    {
                        throw new ProcessException($"{InitialConfig.Name}设备操作超时");
                    }
                }
 
                if (RetryTime >= 0)
                {
                    if (initialState == CurrentStateToBe)
                    {
                        CurrentState = CurrentStateToBe;
                        return;
                    }
 
                    #region 状态切换操作
                    switch (CurrentStateToBe)
                    {
                        case EnumHelper.DeviceState.DSInit:
                            if (initialState == EnumHelper.DeviceState.DSOpen)
                            {
                                return;
                            }
                            else
                            {
                                Init();
                            }
                            break;
                        case EnumHelper.DeviceState.DSOpen:
                            if (initialState == EnumHelper.DeviceState.DSInit)
                            {
                                Start();
                            }
                            else if (initialState == EnumHelper.DeviceState.DSPause)
                            {
                                Resume();
                                pauseHandle.Set();
                            }
                            break;
                        case EnumHelper.DeviceState.DSPause:
                            pauseHandle.Reset();
                            Pause();
                            break;
                        case EnumHelper.DeviceState.DSClose:
                            if (initialState != DeviceState.DSUninit)
                            {
                                Stop();
                            }
                            break;
                        default:
                            break;
                    }
 
                    RetryTime = 3;
                    CurrentState = CurrentStateToBe;
                    #endregion
                }
 
                stateChangedTimer.Change(Timeout.Infinite, Timeout.Infinite);
            }
            catch (Exception ex)
            {
                RetryTime--;
                if (RetryTime > 0)
                {
                    OnStateChanged(initialState);
                }
                else
                {
                    if (CurrentState != EnumHelper.DeviceState.DSExcept)
                    {
                        throw new ProcessException($"设备{InitialConfig.Name}的{CurrentStateToBe.GetEnumDescription()}操作重复3次失败", ex, ExceptionLevel.Warning);
                    }
                }
            }
        }
 
        private void CheckDeviceOpTimeOut(object state)
        {
            stateChangedTimer?.Change(Timeout.Infinite, Timeout.Infinite);
 
            if (CurrentState != EnumHelper.DeviceState.DSExcept)
            {
                StateChange(EnumHelper.DeviceState.DSExcept);
            }
        }
        #endregion
 
        #region 日志处理
        public LoggerHelper LoggerHelper { get; set; } = new LoggerHelper();
        public virtual void LogAsync(DateTime dt, string prefix, string msg)
        {
            OnLog?.BeginInvoke(dt, $"{Name}_{ prefix}", msg, null, null);
 
            if (InitialConfig.IsEnableLog)
            {
                LoggerHelper.LogAsync(dt, prefix, msg);
            }
        }
        #endregion
 
        #region IDisposable Support        
        private bool disposedValue = false; // 要检测冗余调用
 
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    //释放托管状态(托管对象)。
                    stateChangedTimer?.Dispose();
                    pauseHandle?.Dispose();
                }
 
                // TODO: 释放未托管的资源(未托管的对象)并在以下内容中替代终结器。
                // TODO: 将大型字段设置为 null。
 
                disposedValue = true;
            }
        }
 
        // TODO: 仅当以上 Dispose(bool disposing) 拥有用于释放未托管资源的代码时才替代终结器。
        // ~DeviceBase()
        // {
        //   // 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
        //   Dispose(false);
        // }
 
        // 添加此代码以正确实现可处置模式。
        public void Dispose()
        {
            // 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
            Dispose(true);
            // TODO: 如果在以上内容中替代了终结器,则取消注释以下行。
            // GC.SuppressFinalize(this);
        }
        #endregion
    }
}