领胜LDS 键盘AOI检测项目
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2020-07-08 f39f00ee0ee41e169fa24ccb85b4af36090dbd25
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using Bro.Common.Interface;
using Bro.Common.UI;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
 
namespace Bro.Common.Base.UI
{
    public partial class CtrlCameraRunBase : UserControl, IRunCtrl
    {
        public CtrlCameraRunBase()
        {
            InitializeComponent();
        }
 
        public IDevice Device { get; set; }
 
        protected CameraBase Camera
        {
            get => Device as CameraBase;
        }
 
        public CtrlCameraRunBase(IDevice device)
        {
            InitializeComponent();
            Device = device;
 
            Camera.OnImageUpdated += Camera_UpdateShowImage;
            Camera.OnElementsUpdated += Camera_OnElementsUpdated;
        }
 
        private readonly Dictionary<string, List<ElementBase>> _eleBufferDict = new Dictionary<string, List<ElementBase>>();
        private volatile string _setId = "";
 
        protected virtual void Camera_OnElementsUpdated(CameraBase camera, List<ElementBase> eleList, string setId)
        {
            if (cvImage.IsHandleCreated)
            {
                if (_setId == setId)
                {
                    eleList.ForEach(e => cvImage.Elements.Add(e));
                }
                else
                {
                    _eleBufferDict[setId] = eleList;
                }
            }
        }
 
        protected virtual void Camera_UpdateShowImage(CameraBase camera, Bitmap image, string setId)
        {
            _setId = setId;
 
            if (cvImage.IsHandleCreated)
            {
                cvImage.LoadImage(image);
 
                if (_eleBufferDict.ContainsKey(setId))
                {
                    _eleBufferDict[setId].ForEach(e => cvImage.Elements.Add(e));
 
                    _eleBufferDict.Remove(setId);
                }
            }
        }
 
        /// <summary> 
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
    }
}