using System;
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using HalconDotNet;
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using System.Collections;
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namespace Bro.UI.HalconDisplay.ViewROI
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{
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public enum HobjType
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{
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IMAGE,
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REGION,
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XLD,
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OTHER
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}
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/// <summary>
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/// This class is an auxiliary class, which is used to
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/// link a graphical context to an HALCON object. The graphical
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/// context is described by a hashtable, which contains a list of
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/// graphical modes (e.g GC_COLOR, GC_LINEWIDTH and GC_PAINT)
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/// and their corresponding values (e.g "blue", "4", "3D-plot"). These
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/// graphical states are applied to the window before displaying the
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/// object.
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/// </summary>
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public class HObjectEntry
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{
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/// <summary>Hashlist defining the graphical context for HObj</summary>
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public Hashtable gContext;
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/// <summary>HALCON object</summary>
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public HObject HObj;
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public HobjType Type;
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public string ColorCode;
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/// <summary>
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/// <param name="obj">HALCON object that is linked to the graphical context gc. </param>
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/// <param name="gc">Hashlist of graphical states that are applied before the object is displayed. </param>
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/// </summary>
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public HObjectEntry(HObject obj, Hashtable gc,HobjType type = HobjType.OTHER,string code = "#e53019")
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{
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gContext = gc;
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HObj = obj;
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Type = type;
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ColorCode = code;
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}
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/// <summary>
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/// Clears the entries of the class members Hobj and gContext
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/// </summary>
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public void clear()
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{
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gContext.Clear();
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HObj.Dispose();
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}
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}//end of class
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}//end of namespace
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