领胜LDS 键盘AOI检测项目
patrick.xu
2021-01-24 b5e7fa2db4ac36fdb7bf9fd330d12a72ade9d483
src/Bro.M071.Process/M071Process_MotionCard.cs
@@ -17,7 +17,6 @@
    public partial class M071Process
    {
        public Timer ResetTimer = null;
        const int FULLRESETTIME = 5;
        object machineStateLock = new object();
        //MachineState _machineStatePre = MachineState.Unknown;
@@ -30,112 +29,103 @@
                if (machineState == value)
                    return;
                //_machineStatePre = machineState;
                LogAsync(DateTime.Now, $"设备状态切换:{machineState.ToString()}->{value.ToString()}", "");
                machineState = value;
                switch (machineState)
                Task.Run(() =>
                {
                    case MachineState.Ready:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                            SwitchLightYellow(false);
                        }
                        Task.Run(() =>
                        {
                            while (MachineState == MachineState.Ready)
                    switch (machineState)
                    {
                        case MachineState.Ready:
                            lock (machineStateLock)
                            {
                                lock (machineStateLock)
                                {
                                    SwitchLightGreen(true);
                                    Thread.Sleep(1000);
                                    SwitchLightGreen(false);
                                    Thread.Sleep(1000);
                                }
                                SwitchBeep(false);
                                SwitchLightRed(false);
                                SwitchLightYellow(false);
                            }
                        });
                        break;
                    case MachineState.Running:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                            SwitchLightYellow(false);
                            SwitchLightGreen(true);
                        }
                        break;
                    case MachineState.Alarm:
                        lock (machineStateLock)
                        {
                            SwitchBeep(true);
                            SwitchLightRed(true);
                            SwitchLightYellow(false);
                            SwitchLightGreen(false);
                        }
                        break;
                    case MachineState.Pause:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                        }
                        Task.Run(() =>
                        {
                            while (MachineState == MachineState.Pause)
                            Task.Run(() =>
                            {
                                lock (machineStateLock)
                                while (MachineState == MachineState.Ready)
                                {
                                    SwitchLightYellow(true);
                                    SwitchLightGreen(true);
                                    Thread.Sleep(1000);
                                    SwitchLightYellow(false);
                                    SwitchLightGreen(false);
                                    Thread.Sleep(1000);
                                    lock (machineStateLock)
                                    {
                                        SwitchLightGreen(true);
                                        Thread.Sleep(1000);
                                        SwitchLightGreen(false);
                                        Thread.Sleep(1000);
                                    }
                                }
                            }
                        });
                        break;
                    case MachineState.Resetting:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                            SwitchLightGreen(false);
                        }
                        Task.Run(() =>
                        {
                            while (MachineState == MachineState.Resetting)
                            {
                                lock (machineStateLock)
                                {
                            });
                                    SwitchLightYellow(true);
                                    Thread.Sleep(1000);
                                    SwitchLightYellow(false);
                                    Thread.Sleep(1000);
                                }
                            break;
                        case MachineState.Running:
                            lock (machineStateLock)
                            {
                                SwitchBeep(false);
                                SwitchLightRed(false);
                                SwitchLightYellow(false);
                                SwitchLightGreen(true);
                            }
                        });
                        break;
                    default:
                        break;
                }
                            break;
                        case MachineState.Alarm:
                            lock (machineStateLock)
                            {
                                SwitchBeep(true);
                                SwitchLightRed(true);
                                SwitchLightYellow(false);
                                SwitchLightGreen(false);
                            }
                            break;
                        case MachineState.Pause:
                            lock (machineStateLock)
                            {
                                SwitchBeep(false);
                                SwitchLightRed(false);
                            }
                            Task.Run(() =>
                            {
                                while (MachineState == MachineState.Pause)
                                {
                                    lock (machineStateLock)
                                    {
                                        SwitchLightYellow(true);
                                        SwitchLightGreen(true);
                                        Thread.Sleep(1000);
                                        SwitchLightYellow(false);
                                        SwitchLightGreen(false);
                                        Thread.Sleep(1000);
                                    }
                                }
                            });
                            break;
                        case MachineState.Resetting:
                            lock (machineStateLock)
                            {
                                SwitchBeep(false);
                                SwitchLightRed(false);
                                SwitchLightGreen(false);
                            }
                            Task.Run(() =>
                            {
                                while (MachineState == MachineState.Resetting)
                                {
                                    lock (machineStateLock)
                                    {
                                        SwitchLightYellow(true);
                                        Thread.Sleep(1000);
                                        SwitchLightYellow(false);
                                        Thread.Sleep(1000);
                                    }
                                }
                            });
                            break;
                        default:
                            break;
                    }
                });
                OnMachineStateChanged?.Invoke(machineState);
                //if (_machineStatePre == MachineState.Running && machineState == MachineState.Pause)
                //{
                //    Pause();
                //}
                //else if (_machineStatePre == MachineState.Pause && (machineState == MachineState.Running || machineState == MachineState.Ready))
                //{
                //    Resume();
                //}
            }
        }
@@ -243,7 +233,7 @@
            if (opConfig?.InputPara != null && opConfig.InputPara.Count > 0)
            {
                //大复位信号
                ResetTimer.Change(opConfig.InputPara[0] == 1 ? FULLRESETTIME * 1000 : -1, -1);
                ResetTimer.Change(opConfig.InputPara[0] == 1 ? Config.FullResetRequiredDuration * 1000 : -1, -1);
                if (opConfig.InputPara[0] == 0)
                    return new ProcessResponse(true);
@@ -260,15 +250,15 @@
            RaisedAlarm("");
            if (MachineState != MachineState.Pause)
            {
                MachineState = MachineState.Ready;
            }
            else
            {
                LogAsync(DateTime.Now, "设备暂停中,无法复位", "");
                return new ProcessResponse(true);
            }
            //if (MachineState != MachineState.Pause)
            //{
            MachineState = MachineState.Ready;
            //}
            //else
            //{
            //    LogAsync(DateTime.Now, "设备暂停中,无法复位", "");
            //    return new ProcessResponse(true);
            //}
            if (IsEmergencyStopped)
            {
@@ -312,8 +302,11 @@
            MachineState = MachineState.Resetting;
            MotionCardDefaultRun("FullReset", ref opConfig, ref invokeDevice);
            productionList.ForEach(u => u.Dispose());
            productionList.Clear();
            lock (productionLock)
            {
                productionList.ForEach(u => u.Dispose());
                productionList.Clear();
            }
            OnFullResetDone?.Invoke();
@@ -653,13 +646,16 @@
        ManualResetEventSlim _pausedHandle = new ManualResetEventSlim(true);
        MachineState _machineStateBeforePause = MachineState.Unknown;
        private async void CheckMachinePauseState()
        private void CheckMachinePauseState()
        {
            await Task.Run(() =>
            //await Task.Run(() =>
            {
                if (IsMachinePaused)
                {
                    _machineStateBeforePause = MachineState;
                    if (MachineState == MachineState.Ready || MachineState == MachineState.Running)
                    {
                        _machineStateBeforePause = MachineState;
                    }
                    MachineState = MachineState.Pause;
                    _pausedHandle.Reset();
@@ -681,7 +677,8 @@
                        MachineState = _machineStateBeforePause;
                    }
                }
            });
            }
            //);
        }
        public bool IsMachinePaused
@@ -711,9 +708,6 @@
        [ProcessMethod("", "SafetyBeamSignal", "安全光幕信号监控,正常ON,OFF时报警", InvokeType.TestInvoke)]
        public ProcessResponse SafetyBeamSignal(IOperationConfig opConfig, IDevice invokeDevice, IDevice sourceDevice)
        {
            //if (MachineState != MachineState.Running && MachineState != MachineState.Pause)
            //    return new ProcessResponse(true);
            if (opConfig.InputPara == null || opConfig.InputPara.Count == 0)
                throw new ProcessException("安全光幕监控未配置输入信号");
@@ -756,7 +750,7 @@
            IsEmergencyStopped = opConfig.InputPara[0] == 0;
            if (IsEmergencyStopped)
            if (isEmergencyStopped)
            {
                RaisedAlarm("急停按钮被拍下");
                MachineState = MachineState.Alarm;