领胜LDS 键盘AOI检测项目
xcd
2020-07-15 bbac60058524198c13c4a22943719f853ef8e2bc
src/Bro.M071.Process/M071Process_MotionCard.cs
@@ -30,112 +30,102 @@
                if (machineState == value)
                    return;
                //_machineStatePre = machineState;
                machineState = value;
                switch (machineState)
                Task.Run(() =>
                {
                    case MachineState.Ready:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                            SwitchLightYellow(false);
                        }
                        Task.Run(() =>
                        {
                            while (MachineState == MachineState.Ready)
                    switch (machineState)
                    {
                        case MachineState.Ready:
                            lock (machineStateLock)
                            {
                                lock (machineStateLock)
                                {
                                    SwitchLightGreen(true);
                                    Thread.Sleep(1000);
                                    SwitchLightGreen(false);
                                    Thread.Sleep(1000);
                                }
                                SwitchBeep(false);
                                SwitchLightRed(false);
                                SwitchLightYellow(false);
                            }
                        });
                        break;
                    case MachineState.Running:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                            SwitchLightYellow(false);
                            SwitchLightGreen(true);
                        }
                        break;
                    case MachineState.Alarm:
                        lock (machineStateLock)
                        {
                            SwitchBeep(true);
                            SwitchLightRed(true);
                            SwitchLightYellow(false);
                            SwitchLightGreen(false);
                        }
                        break;
                    case MachineState.Pause:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                        }
                        Task.Run(() =>
                        {
                            while (MachineState == MachineState.Pause)
                            Task.Run(() =>
                            {
                                lock (machineStateLock)
                                while (MachineState == MachineState.Ready)
                                {
                                    SwitchLightYellow(true);
                                    SwitchLightGreen(true);
                                    Thread.Sleep(1000);
                                    SwitchLightYellow(false);
                                    SwitchLightGreen(false);
                                    Thread.Sleep(1000);
                                    lock (machineStateLock)
                                    {
                                        SwitchLightGreen(true);
                                        Thread.Sleep(1000);
                                        SwitchLightGreen(false);
                                        Thread.Sleep(1000);
                                    }
                                }
                            }
                        });
                        break;
                    case MachineState.Resetting:
                        lock (machineStateLock)
                        {
                            SwitchBeep(false);
                            SwitchLightRed(false);
                            SwitchLightGreen(false);
                        }
                        Task.Run(() =>
                        {
                            while (MachineState == MachineState.Resetting)
                            {
                                lock (machineStateLock)
                                {
                            });
                                    SwitchLightYellow(true);
                                    Thread.Sleep(1000);
                                    SwitchLightYellow(false);
                                    Thread.Sleep(1000);
                                }
                            break;
                        case MachineState.Running:
                            lock (machineStateLock)
                            {
                                SwitchBeep(false);
                                SwitchLightRed(false);
                                SwitchLightYellow(false);
                                SwitchLightGreen(true);
                            }
                        });
                        break;
                    default:
                        break;
                }
                            break;
                        case MachineState.Alarm:
                            lock (machineStateLock)
                            {
                                SwitchBeep(true);
                                SwitchLightRed(true);
                                SwitchLightYellow(false);
                                SwitchLightGreen(false);
                            }
                            break;
                        case MachineState.Pause:
                            lock (machineStateLock)
                            {
                                SwitchBeep(false);
                                SwitchLightRed(false);
                            }
                            Task.Run(() =>
                            {
                                while (MachineState == MachineState.Pause)
                                {
                                    lock (machineStateLock)
                                    {
                                        SwitchLightYellow(true);
                                        SwitchLightGreen(true);
                                        Thread.Sleep(1000);
                                        SwitchLightYellow(false);
                                        SwitchLightGreen(false);
                                        Thread.Sleep(1000);
                                    }
                                }
                            });
                            break;
                        case MachineState.Resetting:
                            lock (machineStateLock)
                            {
                                SwitchBeep(false);
                                SwitchLightRed(false);
                                SwitchLightGreen(false);
                            }
                            Task.Run(() =>
                            {
                                while (MachineState == MachineState.Resetting)
                                {
                                    lock (machineStateLock)
                                    {
                                        SwitchLightYellow(true);
                                        Thread.Sleep(1000);
                                        SwitchLightYellow(false);
                                        Thread.Sleep(1000);
                                    }
                                }
                            });
                            break;
                        default:
                            break;
                    }
                });
                OnMachineStateChanged?.Invoke(machineState);
                //if (_machineStatePre == MachineState.Running && machineState == MachineState.Pause)
                //{
                //    Pause();
                //}
                //else if (_machineStatePre == MachineState.Pause && (machineState == MachineState.Running || machineState == MachineState.Ready))
                //{
                //    Resume();
                //}
            }
        }