| | |
| | | |
| | | public override bool IsMouseCanStretchBottom(Point p) |
| | | { |
| | | return Math.Abs(p.X - (DisplayRect.X + DisplayRect.Width / 2)) < 10 && Math.Abs(p.Y - DisplayRect.Y - DisplayRect.Height) < 10; |
| | | |
| | | return Math.Abs(p.X - (DisplayRect.X + DisplayRect.Width / 2)) < (DisplayRect.Width / 3) && Math.Abs(p.Y - DisplayRect.Y - DisplayRect.Height) < (DisplayRect.Height / 3); |
| | | } |
| | | |
| | | public override bool IsMouseCanStretchRight(Point p) |
| | | { |
| | | return Math.Abs(p.X - (DisplayRect.X + DisplayRect.Width)) < 10 && Math.Abs(p.Y - (DisplayRect.Y + DisplayRect.Height / 2)) < 10; |
| | | return Math.Abs(p.X - (DisplayRect.X + DisplayRect.Width)) < (DisplayRect.Width / 3) && Math.Abs(p.Y - (DisplayRect.Y + DisplayRect.Height / 2)) < (DisplayRect.Height / 3); |
| | | } |
| | | |
| | | public override bool IsMouseCanStretchRightLowerCorner(Point p) |
| | | { |
| | | return Math.Abs(p.X - (DisplayRect.X + DisplayRect.Width)) < 10 && Math.Abs(p.Y - (DisplayRect.Y + DisplayRect.Height)) < 10; |
| | | return Math.Abs(p.X - (DisplayRect.X + DisplayRect.Width)) < (DisplayRect.Width / 3) && Math.Abs(p.Y - (DisplayRect.Y + DisplayRect.Height)) < (DisplayRect.Height / 3); |
| | | } |
| | | |
| | | int x, y = 0; |