| | |
| | | public partial class M071Process |
| | | { |
| | | public Timer ResetTimer = null; |
| | | const int FULLRESETTIME = 5; |
| | | |
| | | object machineStateLock = new object(); |
| | | //MachineState _machineStatePre = MachineState.Unknown; |
| | |
| | | if (machineState == value) |
| | | return; |
| | | |
| | | //_machineStatePre = machineState; |
| | | |
| | | machineState = value; |
| | | |
| | | switch (machineState) |
| | | Task.Run(() => |
| | | { |
| | | case MachineState.Ready: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | } |
| | | |
| | | Task.Run(() => |
| | | { |
| | | |
| | | while (MachineState == MachineState.Ready) |
| | | switch (machineState) |
| | | { |
| | | case MachineState.Ready: |
| | | lock (machineStateLock) |
| | | { |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightGreen(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | } |
| | | }); |
| | | |
| | | break; |
| | | case MachineState.Running: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(true); |
| | | } |
| | | break; |
| | | case MachineState.Alarm: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(true); |
| | | SwitchLightRed(true); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | } |
| | | break; |
| | | case MachineState.Pause: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | } |
| | | Task.Run(() => |
| | | { |
| | | while (MachineState == MachineState.Pause) |
| | | Task.Run(() => |
| | | { |
| | | lock (machineStateLock) |
| | | while (MachineState == MachineState.Ready) |
| | | { |
| | | SwitchLightYellow(true); |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | Thread.Sleep(1000); |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightGreen(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | } |
| | | } |
| | | }); |
| | | break; |
| | | case MachineState.Resetting: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightGreen(false); |
| | | } |
| | | Task.Run(() => |
| | | { |
| | | while (MachineState == MachineState.Resetting) |
| | | { |
| | | lock (machineStateLock) |
| | | { |
| | | }); |
| | | |
| | | SwitchLightYellow(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | break; |
| | | case MachineState.Running: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(true); |
| | | } |
| | | }); |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | break; |
| | | case MachineState.Alarm: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(true); |
| | | SwitchLightRed(true); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | } |
| | | break; |
| | | case MachineState.Pause: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | } |
| | | Task.Run(() => |
| | | { |
| | | while (MachineState == MachineState.Pause) |
| | | { |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchLightYellow(true); |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | } |
| | | }); |
| | | break; |
| | | case MachineState.Resetting: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightGreen(false); |
| | | } |
| | | Task.Run(() => |
| | | { |
| | | while (MachineState == MachineState.Resetting) |
| | | { |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchLightYellow(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | } |
| | | }); |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | }); |
| | | |
| | | OnMachineStateChanged?.Invoke(machineState); |
| | | |
| | | //if (_machineStatePre == MachineState.Running && machineState == MachineState.Pause) |
| | | //{ |
| | | // Pause(); |
| | | //} |
| | | //else if (_machineStatePre == MachineState.Pause && (machineState == MachineState.Running || machineState == MachineState.Ready)) |
| | | //{ |
| | | // Resume(); |
| | | //} |
| | | } |
| | | } |
| | | |
| | |
| | | if (opConfig?.InputPara != null && opConfig.InputPara.Count > 0) |
| | | { |
| | | //大复位信号 |
| | | ResetTimer.Change(opConfig.InputPara[0] == 1 ? FULLRESETTIME * 1000 : -1, -1); |
| | | ResetTimer.Change(opConfig.InputPara[0] == 1 ? Config.FullResetRequiredDuration * 1000 : -1, -1); |
| | | |
| | | if (opConfig.InputPara[0] == 0) |
| | | return new ProcessResponse(true); |