| | |
| | | public Timer ResetTimer = null; |
| | | const int FULLRESETTIME = 5; |
| | | |
| | | object machineStateLock = new object(); |
| | | MachineState machineState = MachineState.Unknown; |
| | | public MachineState MachineState |
| | | { |
| | |
| | | switch (machineState) |
| | | { |
| | | case MachineState.Ready: |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | } |
| | | |
| | | Task.Run(() => |
| | | { |
| | | while (MachineState == MachineState.Ready) |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightGreen(false); |
| | | while (MachineState == MachineState.Ready) |
| | | { |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightGreen(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | } |
| | | }); |
| | | |
| | | break; |
| | | case MachineState.Running: |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(true); |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(true); |
| | | } |
| | | break; |
| | | case MachineState.Alarm: |
| | | SwitchBeep(true); |
| | | SwitchLightRed(true); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(true); |
| | | SwitchLightRed(true); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | } |
| | | break; |
| | | case MachineState.Pause: |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | } |
| | | Task.Run(() => |
| | | { |
| | | while (MachineState == MachineState.Pause) |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchLightYellow(true); |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | while (MachineState == MachineState.Pause) |
| | | { |
| | | SwitchLightYellow(true); |
| | | SwitchLightGreen(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | SwitchLightGreen(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | } |
| | | }); |
| | | break; |
| | | case MachineState.Resetting: |
| | | lock (machineStateLock) |
| | | { |
| | | SwitchBeep(false); |
| | | SwitchLightRed(false); |
| | | SwitchLightGreen(false); |
| | | } |
| | | Task.Run(() => |
| | | { |
| | | lock (machineStateLock) |
| | | { |
| | | while (MachineState == MachineState.Resetting) |
| | | { |
| | | SwitchLightYellow(true); |
| | | Thread.Sleep(1000); |
| | | SwitchLightYellow(false); |
| | | Thread.Sleep(1000); |
| | | } |
| | | } |
| | | }); |
| | | break; |
| | |
| | | |
| | | private void FullReset(object state) |
| | | { |
| | | FullReset(null, null, null); |
| | | try |
| | | { |
| | | FullReset(null, null, null); |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | ExceptionRaisedInMonitor(ex); |
| | | } |
| | | } |
| | | |
| | | [ProcessMethod("MotionCardOperationConfigCollection", "FullReset", "大复位操作", InvokeType.TestInvoke)] |
| | |
| | | //{ |
| | | // motionCard.Run(opConfig); |
| | | //} |
| | | |
| | | MachineState = MachineState.Resetting; |
| | | MotionCardDefaultRun("FullReset", ref opConfig, ref invokeDevice); |
| | | |
| | | productionList.ForEach(u => u.Dispose()); |
| | |
| | | OnFullResetDone?.Invoke(); |
| | | |
| | | LogAsync(DateTime.Now, "大复位动作完成", ""); |
| | | MachineState = MachineState.Ready; |
| | | |
| | | return new ProcessResponse(true); |
| | | } |
| | | |
| | |
| | | WaitHandle = new ManualResetEvent(true), |
| | | WaitResult = true, |
| | | }; |
| | | |
| | | MachineState _machineStateBeforePause = MachineState.Unknown; |
| | | List<MachineState> _statesAllowPause = new List<MachineState>() { MachineState.Running, MachineState.Ready, MachineState.Pause }; |
| | | [ProcessMethod("", "PauseJob", "暂停流程", InvokeType.TestInvoke)] |
| | | public ProcessResponse PauseJob(IOperationConfig opConfig, IDevice invokeDevice, IDevice sourceDevice) |
| | | public ProcessResponse SwitchJobStatus(IOperationConfig opConfig, IDevice invokeDevice, IDevice sourceDevice) |
| | | { |
| | | if (!_pauseHandle.WaitResult) |
| | | { |
| | | #region 板卡暂停动作 |
| | | #endregion |
| | | if (!_statesAllowPause.Contains(MachineState)) |
| | | return new ProcessResponse(-999); |
| | | |
| | | _pauseHandle.WaitHandle.Reset(); |
| | | MotionCardBase motionDevice = sourceDevice as MotionCardBase; |
| | | if (motionDevice == null) |
| | | { |
| | | motionDevice = DeviceCollection.FirstOrDefault(u => u is MotionCardBase) as MotionCardBase; |
| | | } |
| | | |
| | | _pauseHandle.WaitResult = !_pauseHandle.WaitResult; |
| | | if (motionDevice == null) |
| | | throw new ProcessException("未获取板卡设备"); |
| | | |
| | | bool? isToPause = null; //true 暂停 false 继续 |
| | | if (opConfig.InputPara != null && opConfig.InputPara.Count > 0) |
| | | { |
| | | isToPause = opConfig.InputPara[0] == 1; |
| | | } |
| | | |
| | | if (isToPause == null) |
| | | { |
| | | if (!_pauseHandle.WaitResult) |
| | | { |
| | | #region 板卡暂停动作 |
| | | motionDevice.StateChange(DeviceState.DSPause); |
| | | #endregion |
| | | |
| | | _pauseHandle.WaitHandle.Reset(); |
| | | _pauseHandle.WaitResult = true; |
| | | _machineStateBeforePause = MachineState; |
| | | MachineState = MachineState.Pause; |
| | | } |
| | | else if (!_pauseHandle.WaitResult) |
| | | { |
| | | #region 板卡恢复动作 |
| | | motionDevice.StateChange(DeviceState.DSOpen); |
| | | #endregion |
| | | |
| | | _pauseHandle.WaitHandle.Set(); |
| | | _pauseHandle.WaitResult = false; |
| | | MachineState = _machineStateBeforePause; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (isToPause.Value) |
| | | { |
| | | if (!_pauseHandle.WaitResult) |
| | | { |
| | | #region 板卡暂停动作 |
| | | motionDevice.StateChange(DeviceState.DSPause); |
| | | #endregion |
| | | |
| | | _pauseHandle.WaitHandle.Reset(); |
| | | _pauseHandle.WaitResult = true; |
| | | MachineState = MachineState.Pause; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (!_pauseHandle.WaitResult) |
| | | { |
| | | #region 板卡恢复动作 |
| | | motionDevice.StateChange(DeviceState.DSOpen); |
| | | #endregion |
| | | |
| | | _pauseHandle.WaitHandle.Set(); |
| | | _pauseHandle.WaitResult = false; |
| | | MachineState = _machineStateBeforePause; |
| | | } |
| | | } |
| | | } |
| | | |
| | | return new ProcessResponse(_pauseHandle.WaitResult); |
| | | } |
| | | |
| | | [ProcessMethod("", "ResumeJob", "继续流程", InvokeType.TestInvoke)] |
| | | public ProcessResponse ResumeJob(IOperationConfig opConfig, IDevice invokeDevice, IDevice sourceDevice) |
| | | { |
| | | if (_pauseHandle.WaitResult) |
| | | { |
| | | #region 板卡恢复动作 |
| | | #endregion |
| | | ////[ProcessMethod("", "PauseJob", "暂停流程", InvokeType.TestInvoke)] |
| | | //public ProcessResponse PauseJob(IOperationConfig opConfig, IDevice invokeDevice, IDevice sourceDevice) |
| | | //{ |
| | | // if (!_pauseHandle.WaitResult) |
| | | // { |
| | | // #region 板卡暂停动作 |
| | | // #endregion |
| | | |
| | | _pauseHandle.WaitHandle.Set(); |
| | | } |
| | | // _pauseHandle.WaitHandle.Reset(); |
| | | // } |
| | | |
| | | _pauseHandle.WaitResult = !_pauseHandle.WaitResult; |
| | | return new ProcessResponse(_pauseHandle.WaitResult); |
| | | } |
| | | // _pauseHandle.WaitResult = !_pauseHandle.WaitResult; |
| | | // return new ProcessResponse(_pauseHandle.WaitResult); |
| | | //} |
| | | |
| | | ////[ProcessMethod("", "ResumeJob", "继续流程", InvokeType.TestInvoke)] |
| | | //public ProcessResponse ResumeJob(IOperationConfig opConfig, IDevice invokeDevice, IDevice sourceDevice) |
| | | //{ |
| | | // if (_pauseHandle.WaitResult) |
| | | // { |
| | | // #region 板卡恢复动作 |
| | | // #endregion |
| | | |
| | | // _pauseHandle.WaitHandle.Set(); |
| | | // } |
| | | |
| | | // _pauseHandle.WaitResult = !_pauseHandle.WaitResult; |
| | | // return new ProcessResponse(_pauseHandle.WaitResult); |
| | | //} |
| | | |
| | | #region 三色灯 & 蜂鸣器 |
| | | //[ProcessMethod("MotionCardBase", "SwitchLightRed", "切换指示灯-红", InvokeType.TestInvoke)] |
| | |
| | | |
| | | if (invokeDevice is MotionCardBase motionCard) |
| | | { |
| | | motionCard.Run(opConfig); |
| | | var response = motionCard.Run(opConfig); |
| | | if (!response.Result) |
| | | { |
| | | throw new ProcessException($"{motionCard.Name}异常,{response.Message}", null, ExceptionLevel.Fatal); |
| | | } |
| | | } |
| | | } |
| | | |