using System;
using System.Windows;
using System.Windows.Media.Animation;
namespace Bro.Common.ImageCanvas
{
///
/// A helper class to simplify animation.
///
internal static class AnimationHelper
{
///
/// Starts an animation to a particular value on the specified dependency property.
///
public static void StartAnimation(UIElement animatableElement, DependencyProperty dependencyProperty, double toValue, double animationDurationSeconds, bool useAnimations)
{
StartAnimation(animatableElement, dependencyProperty, toValue, animationDurationSeconds, null, useAnimations);
}
///
/// Starts an animation to a particular value on the specified dependency property.
/// You can pass in an event handler to call when the animation has completed.
///
public static void StartAnimation(UIElement animatableElement, DependencyProperty dependencyProperty, double toValue, double animationDurationSeconds, EventHandler completedEvent, bool useAnimations)
{
if (useAnimations)
{
var fromValue = (double)animatableElement.GetValue(dependencyProperty);
var animation = new DoubleAnimation
{
From = fromValue,
To = toValue,
Duration = TimeSpan.FromSeconds(animationDurationSeconds)
};
animation.Completed += delegate (object sender, EventArgs e)
{
//
// When the animation has completed bake final value of the animation
// into the property.
//
animatableElement.SetValue(dependencyProperty, animatableElement.GetValue(dependencyProperty));
CancelAnimation(animatableElement, dependencyProperty);
completedEvent?.Invoke(sender, e);
};
animation.Freeze();
animatableElement.BeginAnimation(dependencyProperty, animation);
}
else
{
animatableElement.SetValue(dependencyProperty, toValue);
completedEvent?.Invoke(null, new EventArgs());
}
}
///
/// Cancel any animations that are running on the specified dependency property.
///
public static void CancelAnimation(UIElement animatableElement, DependencyProperty dependencyProperty)
{
animatableElement.BeginAnimation(dependencyProperty, null);
}
}
}